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	<link>http://www.functionblog.com</link>
	<description>blog about AS3, PHP &#039;n tech</description>
	<lastBuildDate>Mon, 01 Feb 2010 17:37:42 +0000</lastBuildDate>
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		<title>Little progress update!</title>
		<description>Between times full of study and work I found some time again to work on a few projects. But first I want to apologize to the people who commented on articles here in the period of about May - December 2009, due to the crapload of spam I recieved in ...</description>
		<link>http://www.functionblog.com/?p=161</link>
			</item>
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		<title>Sketchup beta</title>
		<description>Wow, it's been quite some time.. Just started studying again which was the primary focus for the past few months. Monday this idea and need came up to have some sort of basic and simple online paint, so quickly made a little prototype and expanded on it and voila a ...</description>
		<link>http://www.functionblog.com/?p=159</link>
			</item>
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		<title>Ponstructor beta release!</title>
		<description>Since the last post I've been quietly working on a real good version of the bridge builder game for flash.  Take a look at the result after the 'Continue Reading' link and tell me what you think, (or if you spotted a bug) in the comments.



 </description>
		<link>http://www.functionblog.com/?p=151</link>
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		<title>Bridge Builder Game! (Concept)</title>
		<description>

[caption id="attachment_144" align="aligncenter" width="443" caption="Constraint based bridge simulator"][/caption]

Some of you might remember a game called pontifex or bridge builder if you don't; it's a game in which you construct a bridge with beams and than let a train or car drive over it to see whether it holds. It is ...</description>
		<link>http://www.functionblog.com/?p=142</link>
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		<title>2D Constraint based rope</title>
		<description>[caption id="attachment_133" align="alignright" width="125" caption="Constraint based rope simulation"][/caption]

So I was looking into some cool stuff to do with my 3D engine when I came across this. I've always been a fan of physics simulation based realism so I began to work this out in 2D. The first demo was using ...</description>
		<link>http://www.functionblog.com/?p=134</link>
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		<title>Perlin noise waves in AS3</title>
		<description>Waves have always been really hard to code. But one day a smart guy called Ken Perlin figured out a kind of noise called 'Perlin' noise that could be mapped in a picture with smooth transitions. These pictures can easily serve as heightmaps. Using the brightness of a certain place ...</description>
		<link>http://www.functionblog.com/?p=102</link>
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		<title>10 Things to do before you die&#8230;</title>
		<description>Last week I watched this very interesting lecture from Randy Pausch about achieving your childhood dreams and those of others. After watching the lecture (which you should if you haven't done so yet) I thought to myself what would I love to have done in my life... So I made ...</description>
		<link>http://www.functionblog.com/?p=104</link>
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	<item>
		<title>3D Graphing in flash</title>
		<description>Made a few quick mock ups for simple graphing programs using my 3D engine in Flash. Currently there is still a lot of room for improvement in speed, light angles and (invisible) shadows are being calculated which is unnecessary. Check out the applications in realtime at the read link;

[caption id="" ...</description>
		<link>http://www.functionblog.com/?p=95</link>
			</item>
	<item>
		<title>V0.65 &#8211; Shadows in 3D!</title>
		<description>Made a great lot of very usefull changes in this version. First and most basic being the addition of line and dot primitives in the rewritten frame loop. This allows for some really cool stuff you will see soon (3D graphs!). And the rewriting of the frame loop added a ...</description>
		<link>http://www.functionblog.com/?p=90</link>
			</item>
	<item>
		<title>Augmented Reality</title>
		<description>I always think this field has been overlooked way to long. Augmented reality is a technology in which virtual objects are inserted into reality, most commonly with video footage. This makes for very powerfull video games but for now there has been no game that made any significant impact with ...</description>
		<link>http://www.functionblog.com/?p=88</link>
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